Main content blocks
Section outline
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People who use a computer system perceive it in a different perspective due to their age group, gender, culture such as language, and many other factors. In this unit, we will be focusing on Understanding the problem space whereby we will be exploring what to create, whom are you creating it for? And whether the design will achieve what we hope it will achieve?
Unit learning outcomes:
At the end of this unit, you will be able to:
1. Understand who the users of the system are and what activities are being carried out.
2. Optimize the interactions that users have with a product being developed.
3. Know what might provide quality user experiences on a computer system.
Learning activities:
You will need to do the following activities:
E-tivity 1.1 Online assessment on quality user experiences on a computer system.
E-tivity 1.2 Exercise on the optimization of the interactions that users have on a computer system.
E-tivity 1.3 Online/in-class assessment through the files that students will submit.
Learning resources:
[1]. Alan Dix, Janet Finlay, Gregory Abowd & Russell Beale (2004). Human-Computer Interaction. Hillsdale, NJ: Prentice Hall, 2004. ISBN 0-13-458266-7 (hardback); 0-13-437211-5 (paperback) only outside USA. 1998 (Second Edition) ISBN 0-13-239864-8. Chap. 4
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